The simple answer is: generally, no. There is no fixed, universal maximum number of plays that triggers an automatic reset in a standard toy crane machine. The machine's operation is not governed by a play counter that forces a reset after a certain number of attempts.
Instead, crane machines are designed for continuous operation. Their primary "reset" function is related to the prize dispensing mechanism itself. After a successful play where the claw grabs and delivers a prize, the machine is instantly ready for the next player. There is no need for an operator to manually reset it after each win or a set number of games.
The concept of a "maximum" often stems from player myths or misunderstandings of two key systems:
1. Payout Settings: Operators can program a *payout percentage* or strength cycle. This is not a "play limit" but a setting that determines how often the claw grip strength is at a "win-ready" level. The machine might have a strong grip capable of lifting a prize once every, for example, 20 plays on average, but this cycle is variable and not a hard countdown to a reset.
2. Refill and Maintenance: The only true "reset" occurs when the machine is empty and needs refilling with prizes, or if it experiences a technical fault (e.g., a jammed claw, sensor error). This is maintenance, not a programmed play limit.
In summary, a toy crane machine does not need a reset after a maximum number of plays. It resets its state after every single game, win or lose. For consistent performance, regular maintenance and responsible operator settings are far more important than any mythical play counter.
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